PROJECTS
PROJECTS
PROJECTS
PROJECTS
Erik's Portfolio
Erik's Portfolio
Boost

Using the Unity Game Engine I designed a simple game where the player controls a rocket and must navigate a series of obstacles to reach a goal. I programmed the flight and navigation mechanics, and I designed 5 levels that got progressively harder but worked well with the mechanics. This was a simple project that I worked on for about a week just to get used to the Unity Engine.

This level is the fourth level in the game and it seems deceptively simple. During play testing I realized that it was extremely hard to beat and I was only able to beat it a handful of times. I decided to leave it in because when I did manage to beat it, I always felt awesome after.

This is the fifth and final level of the game. Due to how hard the fourth level was I decided to get crazy with the final level and add in all sorts of moving blocks. I was able to beat this level, but it is very very hard. In the video below I make the fourth level look extremely easy but it was just a fluke I was blown away that I made it through like that. In the future I may revisit this game and revamp it to make it easier, to make it look better, and to add new features that are not in this version.